<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>chenzan's CGPortoflio Gallery</title>
<link>http://chenzan.cgsociety.org/gallery/</link>
<description>chenzan's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Octo-Claus is coming to town</title>
	<link>http://chenzan.cgsociety.org/gallery/824421</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1257896747_small.jpg"><br><br>It's that time of the year again and I wanted to share with you my holiday card. This year I actually printed my card as physical postcards to send to my friends in the industry and family. It was certainly a learning experience and glad to see that printing access has become cheaper and cheaper since I left college. Overnightprints did a great job I have to say, I caught them during a postcard sale too. I've also created another blog dealing with all the illustration process so please check it out for a in-depth look at how I created this piece. Happy holidays everyone...<br />
<br />
http://chinbot.blogspot.com/<br />
<br />
Concept: In a visual style mixture of what you could call Marko Djurdjevec meets James Jean with Mignola sensibilities and throw in a bit of The Umbrella Academy...The story is based on a personal story series of characters I have yet to actually flesh out or reveal on my blog. But I thought I could use the ideas from them as an illustration. Santa &amp;quot;Octo-Claus&amp;quot; creeps through the window and prepares to kidnap the innocent pure little lady. Just as our hero comes to the rescue, badass scythe and all...]]>
	</description>
	<pubDate>Tue, 10 Nov 2009 17:45:48 +0000</pubDate>
	</item>
	<item>
	<title>Gotham CSI</title>
	<link>http://chenzan.cgsociety.org/gallery/822653</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1257402486_small.jpg"><br><br>Inspired to paint some concepts for Batman 2 after playing Arkham Asylum. I went with a crime investigation scene in Gotham City where the Batman could use all of his detective modes to investigate the scene. I intend to create different filters for finding blood DNA, foot steps, perhaps kryptonite, and other substances.]]>
	</description>
	<pubDate>Thu, 05 Nov 2009 00:28:08 +0000</pubDate>
	</item>
	<item>
	<title>Gotham Police Department</title>
	<link>http://chenzan.cgsociety.org/gallery/822649</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1257402318_small.jpg"><br><br>I wanted to create some modern contemporary clothed characters for my portfolio that showed folds and seems like everyday clothing. I was trying to think of subject matters and after playing Arkham Asylum for few weeks it came to be that the GCPD needed to be fleshed out. First pass on the designs. And yes, Dent wasn't technically GCPD but the DA's always involved somehow...]]>
	</description>
	<pubDate>Thu, 05 Nov 2009 00:25:20 +0000</pubDate>
	</item>
	<item>
	<title>Rogues Gallery</title>
	<link>http://chenzan.cgsociety.org/gallery/822647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1257402178_small.jpg"><br><br>Inspired by the new Batman videogame, I decided to do a first pass on the villains not featured in the game. Next pass will do more detailed versions of each character, perhaps giving it a new twist like awesome guys at Rocksteady had done with their characters.]]>
	</description>
	<pubDate>Thu, 05 Nov 2009 00:23:01 +0000</pubDate>
	</item>
	<item>
	<title>Mecha Configurations</title>
	<link>http://chenzan.cgsociety.org/gallery/822634</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1257401494_small.jpg"><br><br>Project Henshin piece]]>
	</description>
	<pubDate>Thu, 05 Nov 2009 00:11:38 +0000</pubDate>
	</item>
	<item>
	<title>Henshin Megazord</title>
	<link>http://chenzan.cgsociety.org/gallery/822635</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1257401564_small.jpg"><br><br>Project Henshin]]>
	</description>
	<pubDate>Thu, 05 Nov 2009 00:12:45 +0000</pubDate>
	</item>
	<item>
	<title>Project Henshin: Unit-02</title>
	<link>http://chenzan.cgsociety.org/gallery/822640</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1257401748_small.jpg"><br><br>Character design from my personal project]]>
	</description>
	<pubDate>Thu, 05 Nov 2009 00:15:54 +0000</pubDate>
	</item>
	<item>
	<title>The Goon Boss</title>
	<link>http://chenzan.cgsociety.org/gallery/780587</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1246326113_small.jpg"><br><br>This is a concept for a boss character that produces the generic peon goons my main characters battle in Project Henshin. It also acts as a walking tank that can wreck havoc in the city while digesting civilians and &quot;producing&quot; more enemies on the spot. Think sorta like the Alien Queen laying eggs everywhere. Another inspiration comes from the fluidly animated creatures from Miyazaki movies as well. You could imagine this monster creepily crawling down the street grabbing people up. ]]>
	</description>
	<pubDate>Mon, 29 Jun 2009 20:41:55 +0000</pubDate>
	</item>
	<item>
	<title>Goons</title>
	<link>http://chenzan.cgsociety.org/gallery/780626</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1246341211_small.jpg"><br><br>Every show has a villain, and every villain has henchmen, lackeys, goons, or cronies. These are the &quot;putties&quot; of Project Henshin. Armies of these guys are thrown at the heroes. They are mass produced by the Goon Boss which &quot;poops&quot; them out as it devours dead astronauts and civilians processing them into mindless husks. ]]>
	</description>
	<pubDate>Tue, 30 Jun 2009 00:53:33 +0000</pubDate>
	</item>
	<item>
	<title>Decommissioned Mecha Hangar Bay</title>
	<link>http://chenzan.cgsociety.org/gallery/757964</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1240968820_small.jpg"><br><br>Another piece for my personal project, this time i used Google Sketch-up for the base perspective. My first attempt actually at using sketch-up seriously and I think it turned out well. <br />
<br />
A dusty old hangar bay where the massive giant robot prepares to return to battle.]]>
	</description>
	<pubDate>Tue, 28 Apr 2009 20:33:44 +0000</pubDate>
	</item>
	<item>
	<title>Down But Not Out</title>
	<link>http://chenzan.cgsociety.org/gallery/757962</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1240968309_small.jpg"><br><br>The start of my personal project which I update weekly on my art blog. I wanted to work on a more darker serious tokusatsu sentai(power ranger) show pushing the genre maturely but keeping what makes it so appealing. This is pretty much my Watchmen meets Japanese super heroes. My first step is this piece setting the mood and emotion of my project. As a friend of mine said, start it with Empire because we all know it was the best one. Show these heroes at their worst, in this case, Henshin-Unit01 the leader of his squad and last to be hunted down by the alien enemies invading earth. ]]>
	</description>
	<pubDate>Tue, 28 Apr 2009 20:25:14 +0000</pubDate>
	</item>
	<item>
	<title>Bio-EX 006 Creature Boss Design</title>
	<link>http://chenzan.cgsociety.org/gallery/753166</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1239772792_small.jpg"><br><br>Part of my personal project for a more serious and darker tokusatsu style franchise aka, a new power rangers live action type series. Very much inspired by designs from Keita Amemiya, the man behind the japanese series Garo, Onimusha character designs, and the original Mighty Morphin Power Rangers. This one is a bit video-gamey with the &quot;weak spots&quot;, I'm playing a bit too much RE5 and Dead Space maybe lol. But yeah, it would be a boss character for the good guys to battle. He has a detachable weapon from the base of his skull, I'll upload that supplemental concept after this is published.]]>
	</description>
	<pubDate>Wed, 15 Apr 2009 00:20:14 +0000</pubDate>
	</item>
	<item>
	<title>In case of civil defense sirens...</title>
	<link>http://chenzan.cgsociety.org/gallery/753068</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1239750121_small.jpg"><br><br>Here's a fun sample illustration for my portfolio. Everyone loves Mecha and Kaiju monsters, I know I do. This is part of a larger personal project actually which, I may yet to reveal soon given more free time, though I am looking out for a full time position these days btw *wink nudge*<br />
<br />
Went through many variations some with laser eyes shooting across, cutting tails, flipping compositions, some with burning trees and a more darker Michael Bay vibe. I wanted the juxtaposition of a calm Miyazaki type feel but obviously with two giant dudes tussling. Question is, who's the good guy who's the bad guy? Is it power rangers? Hm, you'll just have to find out with my next uploads. ]]>
	</description>
	<pubDate>Tue, 14 Apr 2009 18:02:11 +0000</pubDate>
	</item>
	<item>
	<title>Steampunk Hades</title>
	<link>http://chenzan.cgsociety.org/gallery/723375</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g27/72227/72227_1257401608_small.jpg"><br><br>I missed the deadline and didn't get in the challenge, there was a lot of real life/job issues i had to deal with. The concept of Hades in steampunk form returning home to the Underworld on his charitot along with Cerberus. The level of finish is no where near the competition of the usual CGchallenge finish but I felt i had to finish this for myself so I could move on to other things. I really like the direction it went with the cool under lit colors thanks due to the critiques from my art friends in real life. Previous incarnations of this was less focused in terms of lighting. I believe I'll work on some orthos of Hades just for fun and portfolio. ]]>
	</description>
	<pubDate>Mon, 26 Jan 2009 20:01:40 +0000</pubDate>
	</item>
	<item>
	<title>Arbiter of the Light</title>
	<link>http://chenzan.cgsociety.org/gallery/619868</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1207954018_small.jpg"><br><br>My Dominance War piece that i submitted for the contest. I hate to chose a race/class type/artifact/element power for the this character design. I decided to go with a Dragon/Demon race that used a holy/light polearm weapon. It's a relief to finish it in time. Hope you all enjoy. On to the next piece!]]>
	</description>
	<pubDate>Fri, 11 Apr 2008 22:47:01 +0000</pubDate>
	</item>
	<item>
	<title>The Ice Baron</title>
	<link>http://chenzan.cgsociety.org/gallery/616207</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1207156025_small.jpg"><br><br>This is a piece of art done in Mid 2007 for the latest Warcraft card game set &quot;Servants of the Betrayer&quot; that was just released. Hope you enjoy. ]]>
	</description>
	<pubDate>Wed, 02 Apr 2008 17:07:12 +0000</pubDate>
	</item>
	<item>
	<title>Attack!</title>
	<link>http://chenzan.cgsociety.org/gallery/606717</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1205170554_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 10 Mar 2008 17:35:56 +0000</pubDate>
	</item>
	<item>
	<title>Yen Wang- A Chinese God of Death</title>
	<link>http://chenzan.cgsociety.org/gallery/606719</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1205170607_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 10 Mar 2008 17:36:48 +0000</pubDate>
	</item>
	<item>
	<title>O Hai! I has a presents!</title>
	<link>http://chenzan.cgsociety.org/gallery/571339</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1197278374_small.jpg"><br><br>Here's a  little piece i worked on last week as a warcraft fan art holiday card to send to my friends and family. Took around 4 days putting in maybe a few hours after work. The initial sketches had them face each other but i thought it would be too flat just seeing their profiles face each other. The other aspect I wanted to press was the orc just pushing all his mass hovering over the little gnome chick. <br />
oh yeah, hope all you have a great holiday this year!<br />
<br />
Some close ups-<br />
<img src="http://img.photobucket.com/albums/v353/chenzan/orc.jpg" border="0" alt="" /><br />
<img src="http://img.photobucket.com/albums/v353/chenzan/gnome.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 10 Dec 2007 09:19:40 +0000</pubDate>
	</item>
	<item>
	<title>Enslaved</title>
	<link>http://chenzan.cgsociety.org/gallery/569545</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1196890268_small.jpg"><br><br>Here's a card illustration I did for the World of Warcraft card game back in spring 2007. ]]>
	</description>
	<pubDate>Wed, 05 Dec 2007 21:31:10 +0000</pubDate>
	</item>
	<item>
	<title>Strange Desert</title>
	<link>http://chenzan.cgsociety.org/gallery/565584</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1196061033_small.jpg"><br><br>A week or so ago I attended a workshop at the Concept Design Academy in Pasadena, CA. Khang Le was there doing a demo on environment painting. Now, in a way i already knew most of the things he was trying to teach and point out. But just seeing him do a demo in his style and to see his work method was a real treat. He works just like Craig Mullins which is amazing. So, if it does remind you of some Khang elements thats probably why, I was contemplating adding in a few airballoon ships but that might be too much. Treat it as a homage? <br />
<br />
 I did this painting during the Thanksgiving weekend and randomly working on it here and there constantly having it up on my monitor. It's not quite at a finished level, but I'd say its a real tight thought out speed paint. At this point the weekends over and I don't think i want to work on it anymore. I think the real exercise in this one was just to get better at atmospheric perspective and composition.<br />
<br />
I may go back and add more detail into this someday...soon.]]>
	</description>
	<pubDate>Mon, 26 Nov 2007 07:10:35 +0000</pubDate>
	</item>
	<item>
	<title>Sweetheart</title>
	<link>http://chenzan.cgsociety.org/gallery/563528</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1195542404_small.jpg"><br><br>Long time ago, I did a sketch as an early concept for what could possibly be a cartoony game. Sadly that idea of these weird looking cartoony character in a style that i had done never came to be. So, I've had this little sketch of mine for the longest time. Now I've decided to take it and paint it up for myself. I think its rather...unique character. A lot of people really liked the sketch but again, it was never usable. Hope you like it, I had a lot of fun painting it up. In a way, even though its obvious shes got some nasty teeth and a creepy stalker stare. You kinda feel for her...in a way...um. sorta...<br />
<br />
Heres a close up-<br />
<img src="http://img.photobucket.com/albums/v353/chenzan/Sweetheart_flat_face.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 20 Nov 2007 07:06:49 +0000</pubDate>
	</item>
	<item>
	<title>Halloween Witch Pin-up</title>
	<link>http://chenzan.cgsociety.org/gallery/557786</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1194227014_small.jpg"><br><br>Apologies for being late on the Halloween thing. Got caught up with heavy workload this week and had to put this on pause for a while. It was fun. It's loosely based off a cosplay photo i saw but I'd say 90% of it is altered for the Halloween theme. I think this turned out well. The colors definitely pop. ]]>
	</description>
	<pubDate>Mon, 05 Nov 2007 01:43:37 +0000</pubDate>
	</item>
	<item>
	<title>The Girl with Green Earrings</title>
	<link>http://chenzan.cgsociety.org/gallery/464585</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1171678346_small.jpg"><br><br>Heres a painting i did this week with a lot of free time. I played around with different rendering techniques. The goal was to paint tightly,  don't know if i succeeded. I blurred out a lot of parts of the body that wasn't quite important, though it gave the piece another effect entirely. I created a &quot;freckle/skin tone&quot; brush but used it very very subtley since i wanted her skin to be very soft and un-scathed, but i used it to break up the skin tones for a realistic feel. I managed to get a subsurface scattering effect on the skin in some areas with some PS layer/brush effects. The background was made with many various layers of strokes, painterly gesso like layers, and a paper texture to break up the area.  For technique reference, i was mainly looking at LindaB's tutorials on rendering. I dont believe it turned out as much of like her work, shes just a master as what she does ^_^.<br />
Overall, i think this was a good learning piece for me. <br />
<br />
PS i used photo ref from characterdesign.com, and is kinda friends with the model from another forum site.]]>
	</description>
	<pubDate>Sat, 17 Feb 2007 02:12:28 +0000</pubDate>
	</item>
	<item>
	<title>Onuwen</title>
	<link>http://chenzan.cgsociety.org/gallery/512495</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1183070966_small.jpg"><br><br>This started out as a painting of friends RPG character but i decided to continue and fully flesh it out and create a final piece from it. <br />
<br />
I started out painting this figure in monochrome in Painter and then laying in color washes over it. I flattened it and began to paint opaquely with color on top. After that I layed in texture in the background and in the clothing. ]]>
	</description>
	<pubDate>Thu, 28 Jun 2007 22:49:29 +0000</pubDate>
	</item>
	<item>
	<title>Bio-Mechanical Chemical Medic</title>
	<link>http://chenzan.cgsociety.org/gallery/560895</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1194935900_small.jpg"><br><br>This piece was done for a weekly exercise contest for one of the digital art forums. Elements that had to be included as part of the contest was making the character bio-mechanical and she had to be of medical profession. A lot of inspiration and throw-backs to Sorayama and Shirow on this one.]]>
	</description>
	<pubDate>Tue, 13 Nov 2007 06:38:21 +0000</pubDate>
	</item>
	<item>
	<title>Aztec Jungles</title>
	<link>http://chenzan.cgsociety.org/gallery/561762</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1195117235_small.jpg"><br><br>I donno why I never put this up on my gallery. Heres a concept i did for a game but it never became anything. I've been given permission to use in my portfolio gallery.  Lots of texture and photo layered into the painting. The dual world aspect was introduced as a last minute art direction/ game design decision from the client. I'll leave it to you to decided if it was a good choice or not.]]>
	</description>
	<pubDate>Thu, 15 Nov 2007 09:00:46 +0000</pubDate>
	</item>
	<item>
	<title>The Hidden Room</title>
	<link>http://chenzan.cgsociety.org/gallery/560893</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1194935560_small.jpg"><br><br>Worked on this for a few days after work. I rarely get to do these kinds of paintings. Ones that my friend Angie and her concept teammates used to do at Midway for John Woo's Stranglehold. I simply love the art style and wanted to try it out myself. A few more pieces and I think i'll get a hang of that technique.]]>
	</description>
	<pubDate>Tue, 13 Nov 2007 06:32:42 +0000</pubDate>
	</item>
	<item>
	<title>Enchantment</title>
	<link>http://chenzan.cgsociety.org/gallery/449686</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1168453401_small.jpg"><br><br>Hey all, heres a painting i was doing on the side from work stuff. Few hours here and there. Truthfully i think i sat on this one too long and noodled around but its take a lot of different routes and its always interesting to see an illustrations transformation. Ill try and post some detail shots if necessary.<br />
<br />
The idea of this piece is pretty basic, dark sinister person luring the innocent into his dark realm for who knows what purpose, i'll leave that to the viewer. I guess its kinda like Phantom of the Opera in a bit. I tried to add as much narrative to it as i could with the secondary character hiding behind the pillar cautiously spying on the two main figures. <br />
<br />
Heres a close up on the two main figures if anyone wanted to see:<br />
<img src="http://img.photobucket.com/albums/v353/chenzan/enchantcloseup.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 10 Jan 2007 18:23:35 +0000</pubDate>
	</item>
	<item>
	<title>The Ascended</title>
	<link>http://chenzan.cgsociety.org/gallery/404718</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1158200189_small.jpg"><br><br>Heres my piece for the Blizzard fan art contest. Took about 2-3 week of working on it here and there for an hour or so. For those of you who havent seen it in the WIP thread, i moved the composition around a bit and flipped it around a lot from the original sketch.<br />
<br />
The concept behind it is about a low level Protoss warrior who harnesses the power of the Archons without fusing with another Protoss. He now posseses an energy blade which draws its power from his empowered inner spirit and is ten folds more powerful than the regulated blades that Zelots carry.<br />
]]>
	</description>
	<pubDate>Thu, 14 Sep 2006 02:16:46 +0000</pubDate>
	</item>
	<item>
	<title>Tripods Triumphant</title>
	<link>http://chenzan.cgsociety.org/gallery/363889</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/72227/72227_1148976910_small.jpg"><br><br>Heres an illustration i did recently just for fun. My version of the iconic Tripod creature/alien. The creatures are somewhat insectoidbut also mechanical as well. The original composition was reversed. I tried have a flowing view path. Color selection was based on the star wars concepts for Mustafar planet.<br />
<br />
Illustration depicts the Tripods reigning over the destroyed city and perhaps building digging underneath the rubble. Note, i did not follow the story of war of the worlds while painting this.]]>
	</description>
	<pubDate>Tue, 30 May 2006 08:15:12 +0000</pubDate>
	</item>
</channel>
</rss>
